107 lines
2.9 KiB
Plaintext
107 lines
2.9 KiB
Plaintext
put_complete_file_contents("main.cpp", """
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#include <GLFW/glfw3.h>
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#include <GL/gl.h>
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#include <iostream>
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""")
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put_complete_file_contents("test.py", """
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def hello_world():
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print("Hello, world!")
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return 42
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""")
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function_with_triple_quotes("""This is a test
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with multiple
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lines of text""")
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mixed_quotes_function("single quotes", """triple quoted
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multiline content""", 'another single quote')
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put_complete_file_contents("complex.json", """
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{
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"name": "test",
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"values": [1, 2, 3],
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"nested": {
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"property": "value"
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}
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}
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""")
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put_complete_file_contents("main.cpp", """
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#include <GLFW/glfw3.h>
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#include <iostream>
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void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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void processInput(GLFWwindow *window);
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// settings
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const unsigned int SCR_WIDTH = 800;
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const unsigned int SCR_HEIGHT = 600;
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int main()
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{
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// glfw: initialize and configure
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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#endif
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// glfw window creation
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GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL);
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if (window == NULL)
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{
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std::cout << "Failed to create GLFW window" << std::endl;
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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// glad: load all OpenGL function pointers
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// gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
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// if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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// {
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// std::cout << "Failed to initialize GLAD" << std::endl;
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// return -1;
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// }
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// render loop
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while (!glfwWindowShouldClose(window))
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{
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// input
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processInput(window);
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// render
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glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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// glfw: terminate, clearing all previously allocated GLFW resources.
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glfwTerminate();
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return 0;
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}
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// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
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void processInput(GLFWwindow *window)
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{
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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}
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// glfw: whenever the window size changed (by OS or user resize) this callback function executes
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void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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// make sure the viewport matches the new window dimensions; note that width and
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// height will be significantly larger than specified on retina displays.
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glViewport(0, 0, width, height);
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}
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""")
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